Games

HiLo

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HiLo

After 10 weeks of work, FLATLINE finished the first game. Below is a short trailer.

The PipeLine, Scripting and Tools were my main focus on the first half of the workflow of the game. One of my tasks in this project was to make sure that the exporter from Maya handled the PBL materials accordingly. The exporter was written in Python.

Another role of mine was to write shaders for the game in HLSL. The Radio Wave Shader on the ship and the Clouds are two of the ones I worked on.

UV-mapping the meshes, that the shaders are projected on, and tileable textures, are essential for the shader's final outcome. Shaders that did not use textures needed extra calculations in the coding, on the other hand